Paris
Build the city Paris tourists dream of visiting, one landmark at a time.
The Paris scenario is one of the curated challenge maps in SimCity (2013), the city-building title developed by Maxis and published by Electronic Arts. Set against the backdrop of the French capital, it tasks the player with constructing a thriving tourist destination that draws visitors from across the region. Rather than the open-ended sandbox of the standard game, the Paris scenario wraps its objectives around a tight thematic identity: making your city the place tourists want to visit.
It sits alongside other scenario maps such as Rush Hour and Mega City, each imposing a distinct set of constraints and goals. Paris stands out for its emphasis on leisure, culture, and the economic engine of tourism, making it a favorite among players who enjoy shaping a city's character around a single compelling hook.
- Game
- SimCity (2013)
- Developer
- Maxis
- Publisher
- Electronic Arts
- Setting
- Paris, France
- Theme
- Tourism & leisure
- Mode
- Scenario (objective-driven)
Lore & Background
In the SimCity universe, the Paris scenario presents a slice of the French capital where the player steps into the role of a regional planner tasked with revitalizing a district that has become a magnet for visitors. The surrounding infrastructure—roads, transit links, and the ambient energy of the metropolis—already hums with life, but the player's parcel of land is where the real story unfolds. The challenge is not merely to fill plots with buildings; it is to curate an experience that makes a traveler stop, look around, and decide to stay the night.
The scenario's design philosophy leans into the idea that a city's identity is shaped by what it offers beyond the basics of housing and industry. Cafés, galleries, hotels, and leisure facilities become the connective tissue of the player's build, each feeding into a tourism economy that rewards thoughtful placement and variety. The French setting is not just a backdrop; it informs the aesthetic vocabulary the player is encouraged to draw from, from boulevards to waterfront promenades.
For fans of the series, the Paris scenario represents a curated moment in SimCity's long history of letting players experiment with urban identity. It distills the genre's core fantasy—shaping a living, breathing city—into a focused narrative about hospitality, culture, and the quiet economics of wonder.
In Their Own Story
The morning fog lifts off the Seine just as the first tour buses rumble into the district. A young planner—your Sim, in the game's gentle terms—stands at the edge of the buildable parcel, coffee cup in hand, watching a cluster of visitors snap photos of a half-finished promenade. The city is alive but unfinished. A boutique hotel glitters with new glass, but the restaurant next door is still a skeleton of scaffolding. Somewhere down the boulevard, a jazz trio sets up on a cobblestone square, and the tourists drift toward the music like iron filings to a magnet. You tap the build menu, select a small gallery, and watch the little progress ring spin. By evening, the district will have its first full house. By the weekend, the visitor counter will tick past its first milestone. Paris, in miniature, is coming alive one placement at a time.
Reader's Guide
The Paris scenario in SimCity (2013) is an objective-driven map that focuses the player's build around a tourism economy. Rather than the freeform sandbox mode, the scenario presents a sequence of goals tied to attracting and retaining visitors, generating tourism revenue, and developing the leisure and cultural infrastructure that makes a city a destination in its own right.
Progression is structured around milestones. Early objectives tend to focus on laying the groundwork: securing residential and commercial zones, establishing transit access, and introducing the first batch of leisure and hospitality services. As the city grows, later goals push the player toward higher-tier attractions, cultural facilities, and the kind of variety that keeps a tourist population engaged over time. The scenario rewards a balanced mix rather than a single mega-attraction.
A key constraint is thematic focus. The map's identity is tourism, so the player is encouraged to prioritize hotels, restaurants, galleries, parks, and entertainment venues over heavy industry. Power and water still need to be managed, and traffic congestion can still choke a district, but the scoring and objective structure steers the build toward a leisure-forward city. The surrounding Paris context means the player is not building in a vacuum; the existing regional infrastructure provides a baseline that the player's district must complement rather than duplicate.
The scenario is best approached by zoning a core residential and commercial strip first, then layering in hospitality and leisure services in the mid-game, and saving higher-end cultural and entertainment facilities for the later milestones. Keeping transit smooth and pollution low helps sustain the visitor numbers that the objectives depend on.
Did You Know?
- The Paris scenario is one of several themed challenge maps in SimCity (2013), each designed to test a different slice of city-building strategy, from traffic management in Rush Hour to large-scale planning in Mega City.
- Tourism in SimCity (2013) functions as a distinct economic layer: visitors generate revenue for hotels, restaurants, and attractions, creating a feedback loop that rewards a diverse leisure portfolio.
- The scenario's French setting is reflected in the map's visual palette and layout, giving the player a different aesthetic canvas compared to the more generic terrain of the sandbox mode.
- SimCity (2013) was developed by Maxis, the studio behind the original 1989 SimCity, and the Paris scenario continues the series' long tradition of letting players experiment with real-world city identities.
More in Scenarios & Campaigns
Elsewhere in the SimCity universe
Spotted an error? Know more?
This is a living reference — every entry is fact-audited, and reader corrections feed straight into our audit queue. Suggest an edit · See this site's audit record
